Gamification of a class subject can increase motivation and fun in your class. It can take a lot of effort and planning to develop and although I recommend the effort I understand the time constraint. Kahoot is a quick and easy method to add a little Gamification into your classroom and fun way to assess your students’ needs.
Colleen Glover, NOVA’s math and science teacher, introduced Kahoot to me. I have heard or played with many different web sites that engage with the creation of multiple-choice questions, polls, and assignment questions but Colleen’s enthusiasm about Kahoot compelled me to take a closer look.
Read what Kahoot says about Kahoot! https://getkahoot.com/
The greatest testimonial is from the students. I witness students that are motivated to work so that they can play the Kahoot trivia. The teacher assesses their content knowledge but more importantly the student does as well and the student monitors their score so does the teacher creating dialogue about their successes and obstacles.
Listen to what two of Colleen’s math students had to say. https://youtu.be/8L2m75zw6OI
Kahoots is a new and wonderful new edition to the Gamification landscape. Playing games is a great way to trick students into learning…..shhhhh.
Maybe you have a story where technology has helped increase a teaching or learning goal and would like to share it with us. If so please contact me at: firstname.lastname@example.org
Till next time, Bill Legge (RECIT consultant)